Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it'
Better to do it right first time, rather than just churn something out and have to fix it later.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The PC version of Horizon Forbidden West has been generally very well received, even if opinions of the original game are varied. That's because it's got the full gamut of upscalers on offer (DLSS, FSR, and XeSS), along with ultrawide monitor support, and even includes the use of DirectStorage. However, when it comes to frame generation, AMD's system was notable by its absence. In a chat with its senior director and principle programmers, Nixxes explained to me why it won't appear until a later patch—it's waiting for AMD to release the next update of FSR.
We were talking about performance enhancing tools and features and I asked the developers who ported Horizon Forbidden West, Nixxes Software, if there was a specific or technical reason as to why Nvidia's DLSS 3.5 Frame Generation was included but not AMD's FSR system.
"The short version is, we're sort of waiting for FSR 3.1," says Michiel Roza, the Principal Optimization Programmer at Nixxes. "Because we wanted the latest and greatest before integrating it."
AMD launched FSR 3, with a shader-based frame interpolation algorithm, back in September 2023, but since that time, the system hasn't received any notable updates. Or certainly none that fundamentally change or improve the quality of the algorithm. In contrast, Nvidia launched its DLSS 3 Frame Gen in September 2022, along with its Ada Lovelace GPUs, and it has tweaked the system a few times since then.
Jurjen Katsman, the Studio Head and Senior Director of Nixxes, also chipped in, saying: "We definitely see frame generation algorithms need more game specific tweaking, especially when it comes to UI, than some of the upscaler ones. So I think that's also a factor in there."
The user interface (UI) Katsman is referring to includes things like the inventory slots, health bar, and compass. In the vast majority of games, these elements are added after all of the rendering has been done—either immediately after post-processing or in a separate pass and then added before displaying. In its FSR 3 documentation, AMD points out that the UI needs special attention, otherwise it could end up looking garbled or out of sync with the rest of the game.
FSR 3.1 was announced last month at the annual Games Developer Conference (GDC), with improvements to the upscaler's quality being the most notable change, and AMD stated that it wouldn't be available for developers until the second quarter of the year. Given that we've only just reached that point, Nixxes has probably only just got it hands on the new software kit, so it'll be a while yet before we see a patch for Horizon Forbidden West sporting an option to use the improved FSR 3.1 Frame Generation.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Best gaming PC: The top pre-built machines.
Best gaming laptop: Great devices for mobile gaming.

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?


