By all that's holy, here are two GeForce RTX 5060 Ti cards that are genuinely being sold at MSRP

An image of a Gigabyte and PNY RTX 5060 Ti graphics card together on a teal background, with a white border
(Image credit: Gigabyte/PNY)

I haven't written about a GPU deal since last December, which shows just how grim things have been on the graphics card front in 2025. Initially, stocks of AMD and Nvidia's latest GPUs were very low, resulting in sky-high prices. Inventory is now much better but price tags have yet to move very much.

Well, apart from two graphics cards that I spotted today. They're both GeForce RTX 5060 Ti cards—one an 8 GB model, the other being a 16 GB variant—and other than the addition of a measly cent, they're bang on MSRP (manufacturer suggested retail price).


PNY RTX 5060 Ti | 16 GB GDDR7 | 4608 shaders | 2690 MHz boost | $429.99 at Best Buy

PNY RTX 5060 Ti | 16 GB GDDR7 | 4608 shaders | 2690 MHz boost | $429.99 at Best Buy
While the specs suggest it should only be a little faster than the 4060 Ti, the use of super-speedy GDDR7 gives the little Blackwell GPU a healthy boost. It's not worth buying if you already have an RTX 40-series card, but it's a decent upgrade if you have a much older GPU.

RTX 5060 Ti price check: Amazon $449.99 | Newegg $479.99 | B&H Photo $479.99 | Walmart $499.99

I'm starting with the more expensive of the two, because if I'm to be honest, this is the one that you really want to buy, and it's all down to the fact that it has 16 GB of VRAM. While there aren't a huge number of games around that demand that level of memory, the ones that do will run so much happier on this RTX 5060 Ti.

It's a fairly basic PNY model, so you're not getting a huge triple-fan cooler, but arguably, the 5060 Ti doesn't really need one. With a maximum power limit of 180 W, the twin fans on show here will cope just fine.

As you can see from the above performance results, the 16 GB RTX 5060 Ti isn't an enormous step up from its predecessor, the RTX 4060 Ti, but they both sell for the same kind of money at the moment. So it makes sense to get the newer GPU, even if it's just to get that DLSS 4 magic.

Until you've personally used it in action, it's hard to grasp just how good Nvidia's Multi Frame Generation actually is. The first generation of frame...err...generation wasn't perfect by any means, and even when it worked visually, you always get an increase in input lag.

Well, you don't with MFG or rather, not to any degree that you'd notice, as long as you use 2x or 3x frame generation. It's only with the maximum 4x MFG that you can tell it's being used.


Gigabyte RTX 5060 Ti | 8 GB GDDR7 | 4608 shaders | 2692 MHz boost | $419.99 $379.99 at Newegg (save $40)

Gigabyte RTX 5060 Ti | 8 GB GDDR7 | 4608 shaders | 2692 MHz boost | $419.99 $379.99 at Newegg (save $40)
The 8 GB version of the new RTX 5060 Ti is supposed to be a lot cheaper than this, but prices are seriously volatile at the moment. You're better off saving a bit more money and waiting for an affordable 16 GB model, though. It won't be any faster, but the extra VRAM is worth having when games start to demand more memory.

RTX 5060 Ti 8 GB price check: Amazon $379.99 | B&H Photo $379.99 | Best Buy $379.99 | Walmart $429.99

The 8 GB version of the RTX 5060 Ti is a full $50 cheaper than the 16 GB one, and that might tip the decision balance for some folks. It doesn't run any slower, and if you're not going to be going all-out with graphics settings or monitor resolution, it might make more sense to get this one.

But if you are willing to spend a little more (13% more, if you want to be precise), then I'd recommend the 16 GB one, as you'll have more than enough VRAM to last the lifetime of the GPU.

No matter which one of these you pick, though, at least you're not paying any more than Nvidia says you should be. I know that's hardly a deal but that's just how things are in the world of GPUs right now.


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Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days? 

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