GTA 5 mod lets you shoot guns out of people's hands

Fmod

This week's Mod Roundup is mostly about guns! One mod lets you shoot guns out of people's hands in GTA 5, while another lets you decorate your guns in Fallout: New Vegas. You can also acquire suppressors that don't break every five freakin' seconds in Metal Gear Solid 5: The Phantom Pain. Finally, in a mod that has nothing to do with guns but has something to do with grenades, you can craft magic bombs in a Skyrim mod that completely overhauls cooking and alchemy. Enjoy!

Disarm, for GTA 5

Howdy, gunslingers and sharpshooters! This GTA 5 script lets you take careful aim and shoot the gun right out of someone's hands, be they armed pedestrians or angry cops. Check out the video above, and find the script right here at 5 Mods.

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Enhanced Suppressors, for Metal Gear Solid 5

Mgs

Ever wonder why Snake's R&D department can give him robotic arms and warp gate technology but can't cook up a suppressor that doesn't break after a few shots? This mod makes suppressors more durable without making them completely unbreakable. You'll find it at Nexus Mods.

Cooking and Alchemy overhaul, for Skyrim

Skymod

The elements of cooking and alchemy have been reworked in this Skyrim mod, adding new effects, renaming them based on potency (which will sort them from weakest to strongest), and even giving you the ability to cook and throw crafted grenades and bombs. There are also 100 new ingredients in the world, and 50 new insects and fish you can harvest for your concoctions. You can grab it here at Nexus Mods.

Paint Your Weapon, for Fallout: New Vegas

Fmod

If you'd like to make your favorite Fallout gun unique, now you can. Paint it, it decorate it, and customize it using items like books and holotapes found in the Wasteland. Then grab a paint gun and visit a workbench. Your weapon will not only look nicer, it'll be easier to use, with increased damage and better chance to crit. It's here at Nexus Mods.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.