Garry's mod successor s&box goes open source and even opens up the finances, Garry says: 'Valve gave me my chance, I'm already rich, I don't want to f*ck anyone over'

Garry's Mod
(Image credit: Facepunch)

Facepunch Studios has announced that s&box, the long-in-development successor to Garry's mod, is now open source. "We're awesome," says studio founder Garry Newman, which we'll nod through because they kind of are. "S&box code is on GitHub now (Valve's code is still closed source, we're not open sourcing that)."

s&box has been made open source under the MIT license, and this means developers can basically do whatever they like with it: "You can view, modify, copy any of our code to help improve s&box with pull requests, or maintain your own fork for your standalone games, or even just take the code for your own engine."

Examples of games made within s&box.

(Image credit: Facepunch Studios)

Facepunch describes s&box as "a spiritual successor to Garry’s Mod and a love letter to Source 2" but the link to Garry's mod can be a bit confusing. Gmod reframed and recontextualised Half-Life 2's assets into a (sorry) sandbox that allowed players to create games and scenarios using those tools. S&box has that same idea of flexibility at the core but is much more its own game engine and creation platform, with much greater potential for users.

"s&box isn’t Garry’s Mod 2," says Facepunch. "It’s built to eclipse what was possible before—not just modernise it." It goes on to describe it as "a modern, intuitive, moddable game development environment" and says it's something the studio intends to "work on and improve for the next couple of decades."

S&box was first unveiled in 2017 and was then an Unreal Engine 4 project. At the time Garry Newman told PCG "it's all done in an engine agnostic way. We can lift our system off and put it on the Source engine (it actually started on the Source engine)." Prophetic or what, because s&box now sits proudly atop Valve's Source 2 engine (and has for many years).

s&box has a Steam page and is scheduled to release on the platform in Q1 2026, though developers can get early access to it via the s&box website.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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