A former GameStop exec thought building its Steam competitor would be his 'forever job,' but the retailer bet the house on digital distribution being 'a passing phase'

Gamestop
(Image credit: Mike Mozart (via Flickr))

Before a career second act at Nightdive Studios, the recently-retired Larry Kuperman's big project was Impulse. It was to be GameStop's answer to Steam, but it went the way of the dodo in 2014. Kuperman went into his personal history building up Impulse's catalogue when we spoke at this year's Game Developers Conference.

Kuperman came to the games industry about halfway through his professional career, with both his story and that of Impulse beginning at Stardock, a software company that was branching out into games. Stardock's management was thinking in terms of digital distribution early⁠—Kuperman started in 2001⁠—and the company was laying the groundwork for its own service.

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The first iteration of this online store was a website called Drengin⁠—its archived form is a real hoot, with a throwback layout advertising the hottest games coming in 2004. "Back in those days, it was not the same game experience," recalled Kuperman. "You got this thing to download and the serial number that came in your email."

The rest, as they say, is history. GameStop seems to have reached an equilibrium after years of turmoil: "Meme" stock manipulation, layoffs and store closures, even the untimely demise of GameInformer⁠—though that last bit does have a happy ending, at least.

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Ted Litchfield
Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.

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