Dinner is served in Star Birds' latest early access update, adding bakeries and restaurants to the Dorfromantik devs' factory management sim: 'Ever fed an alien pizza?'

A space rover driving across a planet in Star Birds.
(Image credit: Toukana Interactive)

Factory management sim Star Birds surprised us when it landed on Steam early access late last year. Intrepid explorer Robin Valentine went into Toukana Interactive's latest game expecting a chill, cosy experience similar to Dorfromantik.

But he discovered that its cutesy visuals and gentle onboarding belied a game of serious puzzling depth. "As a puzzle it becomes exponentially tricky. Each asteroid or planet only houses a small number of possible resources, making effective shipping between them vital," he wrote in September last year. "It starts to feel like trying to fit all the components of a circuit board in a functioning layout on the surface of a potato."

Star Birds Launch Trailer - YouTube Star Birds Launch Trailer - YouTube
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Some plants and animals serve other purposes, however. Volt Shrooms, which grow on asteroids, can be used as an alternative power source. Meanwhile, those tentacular creatures I mentioned lurk in asteroid craters, denying you valuable construction space. Fortunately, they can be coaxed back into their holes with a spot of dinner. "Ever fed an alien pizza?" the developers write. "Now's the moment!"

You'll explore all these new mechanics across three additional levels, which Toukana says are "longer and more complex than the intro levels from the earlier star systems." Star Birds now allows players to generate their own levels too, enabling you to play beyond what Toukana has specifically laid out for you.

Toukana is already working on the next update, with an additional level that introduces yet more aliens and mechanics currently being tested in the game's beta branch. If you fancy checking that and the rest of Star Birds out, the game's currently on a 25% discount at $15 (£12.50). The sale ends on February 5.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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