Bloodlines 2 developers try to justify the game's DLC clans, but it's not very convincing: 'We have been expanding it from where we originally planned to land'

Vampire: The Masquerade - Bloodlines 2 - Shadows & Silk screenshot
(Image credit: The Chinese Room)

It didn't go over super-well when Paradox revealed yesterday that two of Vampire: The Masquerade – Bloodlines 2's six playable clans will be available via some rather pricey DLC. Especially after the game's infamously rough development, you might think that Paradox and developer The Chinese Room would want to engender goodwill among existing and potential Bloodlines fans, and yet bizarrely they went the opposite way—and people reacted precisely as any reasonable person would have predicted. But why?

Speaking to Rock, Paper, Shotgun, Bloodlines 2 narrative director Ian Thomas explained that the game has changed significantly over its development, based on playtesting and feedback from the Bloodlines community, "including a massive amount of story content and features and all the rest of it."

I do find the decision to go this way truly baffling, though. I knew the moment I read about it that there'd be a tremendous backlash to the pay extra clans, and surely Paradox must have as well. People have been getting mad about day one DLC for roughly as long as it's existed—here's people getting mad about Mass Effect 3 day-one DLC in 2012—and meandering justifications from developers—like this one, about Mass Effect 3 day-one DLC in 2012—have never done much to soothe foul moods.

Anyway, Vampire: The Masquerade – Bloodlines 2 comes out on October 21. Despite everything, I have high hopes: The Chinese Room isn't an RPG studio but it is a great storyteller, and that's what I'm here for.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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