Microsoft closing Arkane Austin was a 'dumb move', says founder and former president

Redfall concept art - closeup of two player characters standing side by side
(Image credit: Arkane Austin)

WolfEye Studios boss and Arkane founder Raphael Colantonio understandably remains frustrated by Microsoft's decision to kill off Arkane Austin earlier this year. Colantonio started Arkane back in 1999, which grew into two studios, Arkane Lyon and Arkane Austin, in 2006. His last game, before departing the company in 2017, was the whip-smart, extremely paranoid sci-fi romp Prey.

The Austin team would only produce one more game, the unsuccessful Redfall, before its new owner, Microsoft, closed its doors. Jeremy Peel recently caught up with Colantonio for a wide-ranging interview—which you can read more of over the next week—and one of the biggest disappointments for him was how Microsoft broke up so much talent.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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