Ken Levine never expected Take-Two to shutter Irrational after Bioshock Infinite: 'The decision was made at a corporate level'

(Image credit: Irrational Games)

The latest issue of Edge magazine includes a retrospective interview with Ken Levine, going over his career from Looking Glass Studios to Ghost Story Games and the upcoming Judas. When it gets to the latter, Levine's first game since the release of Bioshock Infinite, the director opens up about the subsequent closure of Irrational Games, which it's fair to say came as something of a shock: Both to the studio's staff, and the wider industry.

Bioshock Infinite was released in March 2013 and, while its reputation is now decidedly mixed, it was greeted with almost uniform critical praise and high sales. Less than a year later, on February 8 2014, Levine announced that Irrational Games would close and almost all staff would be made redundant. The way Levine tells it now, it seems it was almost as much of a surprise to him.

"So my intention was to go [to Take-Two] and say, 'Look, I just need to go start a new thing, and Irrational should continue,'" says Levine. "That's why I didn't maintain the name Irrational. I thought they were going to continue. But it wasn't my company–I sold the company, so I worked for Take-Two, and the studio was theirs.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."