Destiny 2 director doesn't want it to 'be a dead live game', as the ailing shooter stares down the barrel of fan outrage: 'We want to keep building Destiny'
"[Our players] don't want to chase a simple number that goes up."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Destiny 2's had a bad go of it in 2025. I've only been watching from the sidelines, but you only have to listen to PC Gamer's resident D2 enjoyer (well, not so much, recently) Phil Savage in his tear-down of the game's portal update to get a sense of what's gone wrong:
"The new version of the game feels designed for no-one; a boardroom idea of player engagement and monthly active users given life, existing in stark contrast to what any Destiny 2 player actually wanted." Oof.
The issues are numerous, and better-described by Phil, but to summarize: A long, dragged-out, seasonal power grind that takes around 50 hours; A dearth of meaningful content at the end of said grind; Clunky and meaningless difficulty progression entirely based on power level; Punishing players for using old gear, rendering past efforts null and void and, to top it all off, tossing the game's bad-luck protection into the trash.
A light at the end of the tunnel seems to be that Destiny 2's developers have taken notice of the fan outrage. Both in prior community posts, and in a recent interview with IGN. Game director Tyson Green tells the site that while The Final Shape was meant to put a capstone on the saga, it wasn't intended to be closing time for ol' D2.
"We still want to keep making Destiny; we still have many stories to tell in this universe. There are still lots of things to do, and we have to keep building the game. Unfortunately, it was not gracefully managed, but we had to try something."
Green says that the "something" in question sounded "great on paper, but it didn't work. I think we've been taught a bunch of hard lessons about what our players want, and there are really two kinds of live games: those that listen to the players and respond, and those that don't. And we don't want to be a dead live game, we want to keep building Destiny."
What follows is, unfortunately, a little boilerplate, even if it's technically correct: "We're listening to our players, and what our players are telling us is that they don't want to chase a simple number that goes up, they want real rewards."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Unfortunately, I've written enough about live service games and MMORPGs to know that talk is cheap—unless you've got good will banked up (and even then, it can be spent) you need to back chatter up with action. Which Bungie wants to do, obviously. Renegades, the game's upcoming expansion, is aiming to fix Destiny 2's recent missteps.
"When you're making something new, you often have a bunch of conventions and boundaries that you have to consider, especially for games that have been around for a long time like Destiny. It's tempting to stick to those conventions as being the boundaries of the rules, but the truth is that you need to re-examine all of them every single time when trying to really create something special and make a splash."
Ultimately, Green says that "there are things that we definitely wouldn't have done, but we had to accept and push past those usual boundaries to do these things, and as long as it's still fun and people are responding to it, and the feel is there, then it's the right decision."
Personally, even though I've got no Sparrow in this race, I'm rooting for Destiny 2—because good lord, it's been a bloodbath for MMOs this year. And while technically an MMO by strained definitions, I'd rather we didn't lose another cousin, albeit a distant one, to big-budget mismanagement.
Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


