Darktide's first update for 2024 revises penances, adds puzzles, pox gas, and a new enemy
If you were waiting for Darktide to add more narrative or maps, keep waiting.
While it's had several hotfixes already this year, Darktide will be getting its first significant 2024 update in late April. As developer Fatshark explains on its blog, this update—called the Path of Redemption—includes a reinvented penance system. Previously, penances were achievements that occasionally rewarded players with a cosmetic. Under the revised system, the points earned for completing them will progress you along a track of cosmetic rewards including, "frames, insignias, trinkets, emotes, end of round poses, character cosmetics, and weapon skins" as well as backpacks, titles, and cosmetics based on the outfits worn by the characters in Darktide's trailers and art.
To add some much-needed variety to missions, they're having new "puzzles, challenges, and collectibles" added to them, though the blog post doesn't go into specifics on those. It does mention one new enemy, a Dreg Tox Bomber who throws blight grenades, and a new condition called "Pox Gas".
The Path to Redemption update will also add an option to revise your character's name, voice, background, and height by paying ordo dockets. It's called the Personality Scourge, which sounds fun and painless.
Fatshark emphasized earlier in the year that "this is not our full plan for 2024. We will be adding new elements to Darktide throughout the year as well including (but not limited to) new missions, new enemies, new weapons, new conditions, and new features alongside balance updates, quality of life additions, along with some other surprises which we will share in due time." Hopefully those of us waiting for a continuation of the story, as well as more map and mission variety, will have something to look forward to as well.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.