Atomfall dev says Rebellion's open world shooter has 'some experimental stuff' that can have a 'huge influence' on the game world: 'It might work out. It might not'

Atomfall Gamescom screenshots
(Image credit: Rebellion)

Rebellion's upcoming Atomfall already draws strong comparisons with Stalker, what with it being an open-world shooter set in a cordoned off zone in the aftermath of a nuclear disaster. But it seems the latest game from the Sniper Elite devs may also be taking a leaf out of Dying Light 2's book, if the words of lead designer Ben Fisher are anything to go by.

Speaking to VideoGamer, Fisher explained that Rebellion is using Atomfall to play with some ideas that they wouldn't have otherwise attempted in other games, stating "We took the creative pillars we were aiming for and just ran with them, so there’s some experimental stuff you wouldn’t try somewhere else because you can’t guarantee a result."

According to Fisher, this includes hidden events that can dramatically alter the world state, and Rebellion isn't entirely sure how these creative choices will be received by players. "There’s events the player can trigger or completely miss that can have a huge influence on enemy population in the game world, and stuff like that… It might work, it might not… I’m looking forward to finding out."

This detective element was what PC Gamer editor-in-chief Phil Savage enjoyed most when he took Atomfall for a spin last September, remarking upon how it gives you "leads" rather than quests. "This is the good stuff—scavenging through a valley, poking around abandoned bunkers and finding clues that point to somewhere on the map. Teasing out mysteries that lead to conspiracies and unexplained phenomena and weird sci-fi nonsense." He was less convinced by the moment-to-moment combat, however,calling it "A little bit janky and generally unrefined."

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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.