At long last and 'with gracious permission from Valve,' Garry's Mod now contains 'most of Counter-Strike: Source and Half-Life 2 Episodic content' even if you don't own those games

A contorted face of Dr. Breen in Half-Life 2 and Garry's Mod
(Image credit: Facepunch Studios)

So long, pink checkerboards that represent missing textures! Adiós, pitch-black skies that signify an absent skybox! Don't let the door hit you on the way out, enormous 3D model that says ERROR where a car should be!

Those have been common sights for users of Garry's Mod for, oh, let's see… 20 years or so? And one of the biggest culprits for those missing textures and models is that players didn't own the games that those assets were pulled from: Half-Life 2's episodic entries and Counter-Strike: Source. You could join a community map that used assets from those games, but if you didn't own them, you would get an eyeful of pink and black or that big ol' ERROR sign.

(Image credit: Facepunch Studios)

I have to admit, it's a little hard for me to imagine owning Garry's Mod but not owning all the CS or HL2 games in 2025, but then again, I'm quite an oldie: I was playing Valve games before Garry and his Mod even came along. But I expect there's a whole buncha kids who got into Garry's Mod via videos like Skibidi Toilet, without first experiencing the crowbar-slingin' adventures of Gordon Freeman or the eternal efforts of terrorists trying to blow up a few crates in a completely deserted Middle-eastern courtyard.

As someone in the Garry's Mod subreddit put it: "Big day for the 12 year olds in my workshop comments."

Razer Blade 16 gaming laptop
Best gaming rigs 2025

👉Check out our list of guides👈

1. Best gaming laptop: Razer Blade 16

2. Best gaming PC: HP Omen 35L

3. Best handheld gaming PC: Lenovo Legion Go S SteamOS ed.

4. Best mini PC: Minisforum AtomMan G7 PT

5. Best VR headset: Meta Quest 3

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.