'We never had plans to update Peak at all': Aggro Crab reveals that it doesn't want 'to be a studio that works on one game forever'

A scene from Peak's Mesa Update. A pink scout character grimaces after getting her plushie caught on a cactus under the glaring sun.
(Image credit: Aggro Crab, Landfall)

Peak was easily one of my favourite games of last year—it was my personal pick during PC Gamer's 2025 Game of the Year awards, and is the most I've ever meshed with a wacky co-op game.

It's one that's only gotten better, too, as developers Aggro Crab and Landfall continue to plug away with new biomes and items to keep me coming back and trying to take beloved Bing Bong to the top of the mountain.

That tracks with what Aggro Crab studio head Nick Kaman said last year when he told GamesRadar that the team were "ready to hit the launch button and go into vacation mode," which. Well. That did not happen since the game kinda blew up.

I admire Aggro Crab's stance on not wanting to be 'The Peak developer' forever. It can certainly be easy to tinker away at that thing forever—it feels like the kind of game that's ripe and ready to have whatever crazy things Landcrab cooks up thrown at it and have it work no matter how outlandish those ideas may be.

That doesn't mean it's not going to get a little silly in what it does next. Aggro Crab has been the master of goofy little games for half a decade now, and that's something that only continues in Crashout Crew. Harvey Randall took the forklifting demo for a spin during last October's Steam Next Fest and found it an all-out chaotic feast.

"Someone gets hit by a meteor, then they drop a bunch of crates in the road, which your friend smashes into, getting swarmed by bees—they crash out, destroying all of your hard-earned stock in an uncontrolled rampage," he wrote "Meanwhile, your friend accidentally sends the wrong amount of bees (which deletes the items you mistakenly sent and causes you to instantly crash out) on the other side of the map. It's a great time."

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

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