Warren Spector's multiplayer Thief successor changes direction: Instead of PvPvE, it's now focusing on 2-player co-op and singleplayer

Dapper thief with facial scars and leather armor holding large Faberge egg
(Image credit: OtherSide Entertainment)

A few of my coworkers might yell at me for saying so, but I'm calling this good news. Otherside Entertainment says it's taking a "new direction" with Thick as Thieves, the multiplayer first-person stealth game it announced in 2024: Instead of being a four-player competitive multiplayer game mixing humans and AI enemies as it was originally envisioned, the studio says it is "now focused on two-player co-op and singleplayer."

"When we first revealed Thick as Thieves we intended to focus on PvPvE gameplay. However, as development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play," Otherside wrote about the change on Steam.

"This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special—dynamic stealth gameplay. We’re already seeing how this has strengthened the moment-to-moment action, whether you’re playing solo or with a partner in co-op. We’ve had some fantastic moments while testing the game. Now we’re putting all our energy into making things even better as we build up to launch."

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The fact is that immersive sims, despite being objectively the best genre, remain a niche interest, and making a successful live service game is notoriously difficult; put them together, and yeah, you've got a real challenge on your hands. A singleplayer Thief-style stealth-em-up isn't exactly purpose-built for mass market interest either, but given how so many live service games have struggled briefly and died in recent years, I think it's a safer bet overall—and I think it will also make for a much better game.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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