Stellar Blade's director admits 'the narrative was lacking', but wants to make up for it in the sequel

Eve shrugging her shoulders looking disgruntled.
(Image credit: Shift Up Corporation)

Stellar Blade director Kim Hyung Tae has admitted that the game was a little lacking in the story department, citing costs and a lack of developers in Korea who are familiar with more narrative-driven games.

In a machine-translated interview with ThisIsGame, Kim admitted that crafting the story proved to be pretty challenging for Shift Up. "The core gameplay system was completed relatively early on, but the thing that held us back the most was the cutscenes," he said, agreeing that "the narrative was lacking."

Stellar Blade

(Image credit: Shift Up Corporation)

Curiously, Kim also cites the Korean game development talent pool as another reason behind a weak story, saying that the country isn't exactly plush with folk who are well versed in narrative-driven games right now.

I do find that reason interesting, as Shift Up's other game, Nikke: Goddess of Victory, has a pretty solid story going on. Granted it doesn't have to go balls to the wall with cinematic cutscenes since most of the narrative is fed through 2D sprites and text boxes, but the stuff that's there has kept me almost entirely enthralled across its almost 40 chapters. Think Nier: Automata's "come for the thighs, stay for the cries" energy.

I would have to agree with Kim, though, that Stellar Blade's story is pretty weak. It doesn't have the level of worldbuilding I've come to expect from Shift Up, and even the multitude of text-based lore drops throughout the world ultimately all boil down to some variant of 'I'm going to die' or something related to the ever-looming Mother Sphere.

Kim says he doesn't want to do any tampering with it for now, saying "I'm cautious about trying to make up for it now because it might conflict with the story that users have already accepted. However, if we are given the opportunity to make the next one, I think we will be able to present it with a rich enough narrative."

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

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