EA COO on the rise of free to play: "ultimately, microtransactions will be in every game"
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
EA's chief operating officer Peter Moore has said that he believes that microtransactions - and free to play - are an inevitable part of gaming's future. In an interview with Kotaku , he explained that the publisher is still figuring out its place in a changing gaming landscape.
"I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free" Moore said.
"It's free [for] me to walk into The Gap in my local shopping mall. They don't charge me to walk in there. I can walk into The Gap, enjoy the music, look at the jeans and what have you, but if I want to buy something I have to pay for it."
The popularity of League of Legends and World of Tanks - whose player bases dwarf those of most commercial releases - suggests that business models are more responsible for turning people away from gaming than mechanical complexity. Success in the future won't be measured by boxed sales, Moore argues, but by bringing games to the largest possible audience - even if a large number of them don't pay a thing.
Moore expects a certain amount of resistance from the gaming community. "I believe that the real growth is bringing billions of people into the industry and calling them gamers. Hardcore gamers won't like to hear this. They like to circle the wagons around what they believe is something they feel they have helped build — and rightly so."
EA has been criticised for many of its attempts at monetisation, from Mass Effect 3's day-one paid DLC to Battlefield Premium. Moore asks that gamers understand that the publisher's approach is a work in progress.
"We're just picking our way through and nobody is any way trying to gouge anybody. We're picking through this at the same time that gamers are trying to figure out what he or she likes about games in the future, and how much they want to spend ... we're doing our best, alongside everybody else."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
When you're a company as big as EA, the sympathy card is tough to play - but it is true that the entire industry is undergoing a change. It's more important than ever to make sure that you're getting good value for the money you spend on games, whether it's a full-priced game or a booster pack for Mass Effect 3's multiplayer. That said, giving more people access to more games means - hopefully - more variety and greater resources for developers. Do you think that universal free-to-play is the future, readers?
Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.


