Dragon Commander coming in early 2013 - here are five insane things you should know about it


It's a board game/card game/real-time strategy with role-playing elements and third-person action dragon piloting

The final insanity is the sum of Dragon Commander's parts. Mashing together genres is as dangerous as putting a jetpack on a dragon and hoping everything goes well. If it works, you'll have the full experience of being a leader in an ancient part of the Divinity universe: diplomacy, economics, political wives, territory control, direct command over individual battles, and participation in those battles. If it doesn't work, the whole tower will fall and the good bits will be lost among the remains of the weakest features. That's an ambitious gamble.

I'd like to see it work. If you would too, we'll have a more in-depth preview in the coming months. In the meantime, check out the official site for official words about it.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the rise of personal computers, playing games like Zork and Arkanoid on the early PCs his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.