Cyberpunk 2077's game-breaking Down On The Street bug has been fixed

Goro Takamura from Cyberpunk 2077. His neck is robotic.
(Image credit: CD Projekt)

You can finally stop messing about with awkward workarounds, hackers. CD Projekt has finally introduced a proper fix for the save-killing Down On The Street bug in last week's Cyberpunk 2077 patch 1.1.

Following the release of Cyberpunk's latest patch, players quickly discovered a pretty significant bug with the quest Down On The Street. Where previously, an NPC named Goro Takamura would fail to call the player, he would now dial up V and simply not speak—a blank face staring out of the zoom call at the side of your screen.

At the time, CD Projekt supported a temporary workaround that involved reloading previous saves and a little bit of time travel. An awkward arrangement, especially considering the patch managed to fix an earlier issue in that quest by introducing a new one. But with today's 1.11 hotfix, Down On The Street should finally be working as intended.

The hotfix also fixes a save/load loot exploit introduced in patch 1.1, rolling loot randomisation back to where it was pre-update. Despite these two issues, last week's update was a net positive, with dozens of fixes to stability issues and broken quests.

Previously players were using workarounds to Matrix-dodge this issue, as captured below.

Natalie Clayton
Features Producer

20 years ago, Nat played Jet Set Radio Future for the first time, and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie scene and a part-time game developer herself, Nat is always looking for a new curiosity to scream about—whether it's the next best indie darling, or simply someone modding a Scotmid into Black Mesa. She also unofficially appears in Apex Legends under the pseudonym Horizon.