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Cyberpunk 2077 will not be on Xbox Game Pass, in case you were wondering

(Image credit: CDPR)
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Xbox Game Pass (opens in new tab) is a subscription-based service from Microsoft that offers unlimited access to more than 100 games for a mere $5 per month. It debuted on PC last year after a couple of years as a console-exclusive service, and it's a pretty great deal: I can't buy a decent burger for five bucks, and the list of games it includes is impressive.

One game it won't include, at least for awhile, is Cyberpunk 2077 (opens in new tab). Earlier this week, Jeff Grubb of VentureBeat (opens in new tab) was musing on Twitter about third-party console exclusives, noting that Microsoft could throw a wrench into competitors' plans by, for instance, paying CD Projekt to have Cyberpunk 2077 on Xbox Game Pass at launch.

It's an interesting idea, and one I could see Microsoft pursuing—there was actually a rumor in May (opens in new tab) that Cyberpunk 2077 would be on Xbox Game Pass at launch, although Microsoft quickly shot it down—but it's not going to happen. So says Radek Grabowski, lead PR manager at developer CD Projekt Red:

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It's not at all surprising that this isn't in the cards. Cyberpunk 2077 is one of the most anticipated games to come along in years, and I can't see CD Projekt walking away from any of the massive sales it's guaranteed to generate—sales that could be significantly undercut if it's available on a monthly basis for next to nothing. Still, in case there was any doubt, you can now consider the matter officially settled.

Cyberpunk 2077 is set to come out on November 19. CD Projekt recently revealed new concept art for the game's ritzy Westbrook district (opens in new tab), which among other things is home to Japantown, base for most of Night City's Yakuza crime families.

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.