Cyberpunk 2077 hotfix 1.05 removes some bugs, and disables the debug console

Cyberpunk 2077 Chippin In Tapeworm
(Image credit: CD Projekt Red)

Hotfix 1.05 for Cyberpunk 2077 is available on PC, a four-gigabyte download that contains quest fixes, visual improvements, bug fixes, improved reactions for NPCs taking cover, a few less T-poses, and "Multiple stability improvements, including crash fixes." There's also a fix for the issue where some AMD Ryzen processors weren't using all their cores.

If you were using the dev console to give yourself extra money or access to various items of clothing, cyberware, and weapons, then I've got some bad news for you. Among the changes is a note that CD Projekt Red have, "Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that."

Potentially quest-halting issues like Jackie vanishing during The Pickup and The Heist should be fixed now, and apparently, "Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused." You can read the full list of changes here, but a few other highlights include:

  • V appears more modest in the inventory preview after the half year montage ;)
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Offscreen explosions make noise now.

We're expecting the first "large" patch to come in January, though there may be more hotfixes comparable to this one on the way first. And hopefully the debug console comes back soon.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.