Claire de Lune is first-person puzzle-adventure with a multi-purpose Portal Gun

Claire de Lune is an upcoming "story-driven puzzle adventure" about a smuggler named John, who's on the run with his daughter Claire. When they're separated after their ship crashes on an alien world, John must use his ingenuity, agility, and handy-dandy Nanogun to reunite with Claire, repair their ship, and make their way off-world.

Of course, it won't be quite as easy as all that: John's escape adventure will lead him through a mysterious research facility, and he'll make some "unsettling" discoveries about the mysterious force that caused him to crash.

The game promises puzzles, platforming, stealth sequences, and first-person combat, all wrapped in "a humorous and touching storyline" featuring multiple-choice dialog interactions with Clair and your AI sidekick. Based on the new gameplay trailer, however, it looks like the centerpiece of the experience will be the Nanogun, a handheld gizmo that bears a superficial resemblance to a Portal Gun. It can create solid blocks, energy rails for them to slide along, and what I'm guessing are jump pads that enable the player to cross gaps and reach heights that would otherwise be inaccessible.

Claire de Lune is expected to launch sometime this spring on Steam and the Epic Games Store. You can find out more at

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.