Battlefield Hardline going back into beta soon

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BFH MP Downtown 1

Last year, Battlefield Hardline was announced and promptly fired into beta—then almost as promptly delayed to this year. I had concerns about it: here's a cops and robbers version of Battlefield, but it still felt a bit like soldiers and soldiers and some cars. I'd expected something asymmetrical, something that played up the idea of a limited number of criminals taking on a larger police force. And that's not very Battlefield-ey, so I get why the two sides are symmetrical, but even so it was missing something to make it a crime flick and not a war flick. I don't know how much has been taken back to the drawing board, but we'll have another chance to see if and how Hardline has changed soon.

The upcoming second beta, which doesn't have a date, will include two maps and two modes: Battlefield's old fashioned 64-player Conquest, and Hotwire, which is "focused on combining all-out warfare with all-out speed." We also know that there won't be a level cap, so we can unlock as much as we want.

It sounds like the beta's primary goal is to test stability before launch, which makes sense given Hardline's March 17th release date, though I also imagine balancing tweaks may come of it. Balancing is never really done, is it? Whatever comes of it, I am pleased that it sounds like we'll get to play lots of it.

"To be frank, we want you to play this beta to death," reads the press release. "We need you to. This test is only going to make the game stronger, and help us take a look at ways we can ensure we deliver the most stable launch you deserve."

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the rise of personal computers, playing games like Zork and Arkanoid on the early PCs his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.