Harvey Randall
Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
Latest articles by Harvey Randall
Former World of Warcraft designer calls streamlined MMO levelling a mistake: 'Getting to level cap should be an accomplishment, not a blip'
By Harvey Randall published
News Back in my day we ate our Barrens chat and we liked it.
FF14's Solo Only streamer plots and grinds for 85 days to topple Susano, a boss with a 14-second countdown to an unavoidable death when fought alone—and comes out on top
By Harvey Randall published
News Resilient soul, I salute you!
Concord will reportedly still get its Secret Level episode, which feels grimly fitting given how this past year has gone
By Harvey Randall published
News The victory lap will not go unimpeded.
Chaotic scamp hijacks Deadlock's official Discord bot, announces a fake shutdown, immediately accuses mods of lying, and plunges chat into anarchy
By Harvey Randall published
News False alarm.
Baldur's Gate 3's new patch has a forbidden evil ending where you get bored and peace out, just before your moment of bloody triumph
By Harvey Randall published
News Ah, nevermind.
Baldur's Gate 3 patch 7—the RPG's final major update—is here with an in-game mod browser, evil endings too vile for streaming, and new Honour Mode actions to be scared of
By Harvey Randall published
News The patch requires a whopping 160GB of free space to install.
Arcane: Season 2 gets the mother of all trailers in the lead-up to its release in November—teases an explosive finale to the war between Piltover and Zaun
By Harvey Randall published
News The flames of rebellion.
Deadlock's best girl is (judging by the fanart) a scrunkly gargoyle with a flat cap and severe back issues, who just so happens to be an absolute sweetheart
By Harvey Randall published
News Who wants to get stoned?
Dragon Age: The Veilguard's skill trees might've twisted my node-loving, build-tinkering sicko arm just enough to get me excited about playing it
By Harvey Randall published
NODE TOO BAD What can I say? Love a node, me.
Spine – This is Gun Fu is shaping up to be a high-octane John Wick simulator and a lot of fun, but it'll all hinge on how its team sands down the rough edges
By Harvey Randall published
GUN-FU FIGHTING Pistols loaded.
If Deadlock is your first MOBA, here are 6 tips to suck less at it
By Harvey Randall published
GET AHEADLOCK A little game sense goes a long way.
'Worse than horse armour'—Age of Mythology: Retold is charging $6 for 22-year-old jpegs, giving the DLC 'very negative' Steam reviews before the game's even out
By Harvey Randall published
News Mercifully, the base game's faring far better.
Risk of Rain 2's creators, along with 'many other' devs from Hopoo, have been snapped up by Valve—which means the end of the studio's unannounced game
By Harvey Randall published
News Going the way of the Campo.
'I want to incorporate more changes, I don't want to take a conservative approach': Final Fantasy 14 game director Yoshi-P expresses a desire to shake things up in the future
By Harvey Randall published
News "We've been able to carry out various preparations, and now have a stable state of things in the game."
Stalker 2: Heart of Chornobyl is downright gorgeous, and feels like it's using modern tech to fully realise the atmosphere the first game strove for
By Harvey Randall published
RAD GAME Get your geiger counter, we're going a-stalking.
Rocksteady reportedly begins a round of layoffs after Suicide Squad: Kill the Justice League's shortcomings, slashes its QA team's numbers in half
By Harvey Randall published
News So drops the other foot.
WoW's auction house broke for nearly a week, thanks to a code change that made a database table go from roughly 40,000 rows to 'tens of millions'
By Harvey Randall published
News Item not found.
Slow down—World of Warcraft: The War Within's best stories lie in its side quests and optional conversations
By Harvey Randall published
HEAR IT OUT Patience is a virtue.
Mouse: P.I. for Hire devs share ambitions to make a game that's more than 'just a cool art project': A satirical metroidvania shooter with 'adult, deep, gripping storylines'
By Harvey Randall published
News "In a way, Mouse is the dark, twisted reflection of 1950s America."
Larian looked to popular homebrew D&D rules for Baldur's Gate 3: 'We were like—okay, we're not crazy, some people do it, so maybe we can try it as well'
By Harvey Randall published
News "We literally went through forums looking for homebrew rules."
After 10 years of reinventing The Elder Scrolls Online, its devs say they'd have only done one thing differently: 'Pick the game you want to make'
By Lincoln Carpenter published
News Studio director Matt Firor and creative director Rich Lambert say ESO's early struggles ultimately made for a better game.
'I sat with Todd Howard for about 3 months': The Elder Scrolls Online devs talk working with Bethesda to make sure they don't break the lore of future games
By Harvey Randall published
News Keeping the scrolls in good nick.
Deadlock's lanes are utterly fascinating when it comes to MOBA design, and it's because of its shooter elements—not in spite of them
By Harvey Randall published
FUN AND GUN Cover challenges.
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