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Turbo Overkill looks like the hyper violent FPS of my dreams

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Hey, Turbo Overkill? You're looking good. Really good. The upcoming indie FPS from Trigger Happy Interactive just got its first gameplay trailer and I'm already sold. The clip is an uninterrupted five minutes of absurd violence that moves so fast it's hard for my brain to keep up with it.

It's got plasma rifles, floaty jumps, wallrunning, a missile launcher arm, chainsaw leg(??), and best of all, a triple-charge shotgun straight out of System Shock. It's not just the absurd weapons that have me jazzed on Turbo Overkill: the video also shows a bunch of little touches that I love in a good FPS, like expressive hand movements, impactful weapon sounds, and what seem to be wide-open levels.

The trailer gives me major Doom Eternal vibes. I can already see a similar level of gun variety with secondary tools like the chainsaw leg and missiles, but I'm curious to see if Turbo Overkill will similarly force players to change up their playstyle with ammo limitations. Be it free-flowing power trip or real-time murder chess, I'm up for either.

This is the two-person indie studio's first game under Trigger Happy, but lead developer Sam Prebble is no stranger to the genre. They were the sole developer behind Total Chaos (opens in new tab), the excellent Doom 2 total conversion mod that we played back in 2019. Composer Gribblesnap (opens in new tab) is handling the rippin' music as well as sound design and concept art.

Turbo OverkillTurbo Overkill has no release date yet, but you can wishlist it on Steam (opens in new tab) right now. You can also follow the developer on Twitter (opens in new tab) for future development updates or join the official Discord (opens in new tab).

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.