Take-Two boss says 'digital collectible goods' don't have value just because they're NFTs

Strauss Zelnick
(Image credit: CNBC)

Take-Two CEO Strauss Zelnick has held a few contrarian opinions over the years. In 2019 he declared that Fortnite "never affected the [videogame] industry," and a year later he said he was "highly skeptical" that subscription services like Xbox Game Pass would become a primary distribution method for games. He was even more forceful in his thoughts on the future of VR, saying that he was thankful Take-Two "didn't waste any money on it."

On the non-fungible front, though, he's definitely rolling with the crowd. Following closely behind Ubisoft and Electronic Arts, Zelnick told GamesIndustry that he's a "big believer" in NFTs—although not necessarily as they exist right now.

"If you believe in collectible physical goods, I don't know why you wouldn't believe in collectible digital goods," Zelnick said. "And blockchain authorization, which is what an NFT really is, is one way—not the only way—to authenticate the fact something is singular, is rare.

"So I'm a big believer, but what I don't believe is that just because something is digital or an NFT that it suddenly has value and/or has value that will be increased in the future. And I think that's the problem. NFTs, because they're related to the blockchain as currently contemplated and because some have gone for a lot of money, are seen by some as just another opportunity to invest in a speculation that some think will only go up. And speculations don't just go up; they come down too."

"For an NFT to be valuable and durable, it has to be found at the intersection of rarity and quality, of rarity and value," Zelnick said. "And there's rarity for sure in all NFTs, but I'm not sure there's value."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.