Doom update adds old-school gun placement later this week

The first update for the rebooted Doom will add a new Photo Mode designed for taking screens, and a new option to place your weapon in the center of the screen, just like back in the good old days.   

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Set to go live on June 30, the update will also make changes to the multiplayer mode, a couple of which have already been rolled out. The SnapMap editor is being tweaked a bit, and a number of fixes are on tap as well. The full patch notes are below.   

New Features and Optimizations 

General

Added Classic DOOM weapon placement/view model option (all modes) 

Campaign

Added Photo Mode (You’ll find the new  Photo Mode toggle in the game settings. It is available through the  pause menu once you are loaded into a map via Mission Select) 

Multiplayer:  

Updated weapon balance (live as of June 10, 2016)  
Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)  
Customization UI has been implemented to show all possible unlocks  
Cross Style option has been added to settings for MP.     

SnapMap:  

Added Original Author to the map info page  
Added a timeout for AFK in Lobby  
Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI  
Added Enable/Disable to Shootable Trigger  
Added Sky/Window props  
Added an auto-rollback to previous version for corrupted maps   Improved sorting algorithms for Most Popular map searches   

Fixes 

Single Player:    

Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map   Fixed freeze when opening weapon wheel at more than 142 FPS (PC)   Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)  
Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)  
Fixed PS4 crash when reloading checkpoint in Foundry  
Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)  
Fixed an issue where the game required Internet access (Xbox One)   

Multiplayer:   

Fixed crash while experiencing server connection issues (PS4)  
Fixed crash when a client suspends the game while a lobby loads into a match (PS4)  
Various cosmetic and gameplay fixes  
Matchmaking improvements (Fix for restrictive NAT types being chosen as dedicated server lobby host, fix for larger lobbies having longer matchmaking times, fix for Player getting left behind if they join a friend as the lobby countdown finishes)
Bug and stability fixes      

SnapMap:   

Fixed Asian language font issues  
Fixed AI pathing error with certain types of props  
Fixed error where multiple maps share the same Map ID  
Various map error fixes  
Various logic fixes  
Various stability fixes     

PC-Only: 

Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.