Cancelled Aliens RPG hoped to be 'Mass Effect but more terrifying'

Aliens: Crucible was an Obsidian RPG, cancelled with little explanation in 2009. In a recent interview with VG24/7 at Reboot Develop, Chris Avellone opened up to talk a little bit about what the game could've been—and how it would have borne similarities to Prometheus—had development been allowed to continue. 

"The entire world was more violent [than Prometheus] and there were a lot more Aliens running around. It was more a question of survival, and ‘how do we recover all the supplies, and desperately try to make a base?’ It was fun to set up."

"It would be like—this is going to be really rough comparison—basically Mass Effect but more terrifying," Avellone commented, speaking about how Obsidian wanted to make sure the game inspired the right amount of fear. 

"The biggest challenge we had was how to keep the fear going even in conversations. You can make conversations stressful and frightening. How do you do it so that an alien could be attacking you at any moment? You can’t take shelter in a conversation with two talking heads while you try to figure out what to do."

We'll obviously never know how the game would have turned out but if you're curious to see some really early footage, you can check out the video above.

Sarah James
Guides Writer

Sarah started as a freelance writer in 2018, writing for PCGamesN, TechRadar, GamingBible, Red Bull Gaming and more. In 2021, she was offered a full-time position on the PC Gamer team where she takes every possible opportunity to talk about World of Warcraft and Elden Ring. When not writing guides, most of her spare time is spent in Azeroth—though she's quite partial to JRPGs too. One of her fondest hopes is to one day play through the ending of Final Fantasy X without breaking down into a sobbing heap. She probably has more wolves in Valheim than you.