
Andy Chalk
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Latest articles by Andy Chalk

Helldivers 2's big beefy build is going away for good, because Arrowhead is 'confident that players are having a great experience' with the new skinny version
By Andy Chalk published
news Thin is in.

US government reportedly debating whether to force Tencent to give up its US-based game holdings
By Andy Chalk published
news The process began during the first Trump administration, and is apparently now picking up steam.

MindsEye studio claims it now has 'overwhelming evidence of organized espionage and corporate sabotage' that somehow made its game bad, and also it's laying off more people
By Andy Chalk published
news This would all be kind of amusing if it wasn't for the facts that more game developers are losing their jobs.

Counter-Strike: Global Offensive is back: 3 years after it was muscled out by Counter-Strike 2, CS:GO has its own Steam page again and has powered its way back onto Steam's most-played chart
By Andy Chalk published
news CS:GO was subsumed into Counter-Strike 2 a few years ago, but now it has its own Steam page again.

Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'
By Andy Chalk published
news Highguard did better than it might appear, but still nowhere near well enough to be sustainable.
Iron Galaxy says the Fallout: New Vegas image it posted yesterday doesn't mean anything: 'We use that slide every month and has nothing to do with anything Fallout being worked on'
By Andy Chalk published
news OK, but I can't be blamed for this one.

Star Citizen studio suffered a data breach in January, and some players aren't happy with the very quiet disclosure that only happened this week
By Andy Chalk published
news Cloud Imperium says no financial data or passwords were taken in the leak, but some players say the studio should have done a better job of notifying them anyway.

Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
By Andy Chalk published
news With player numbers continuing to sag, this end was all but inevitable.

The Sims announces a Creation Club-style Marketplace and Maker program enabling content creators to sell their work directly to players
By Andy Chalk published
news The Sims 4 Marketplace will go live on PC and Mac on March 17, and will follow on consoles later this year.

Killing Floor studio Tripwire Interactive lays off 23 people because of 'business realities' and all the other usual stuff
By Andy Chalk published
news The scourge of game industry layoffs may end someday, but today is not that day.

Fallout: New Vegas remaster hopium goes off like Mount Vesuvius as Iron Galaxy teases 'what's coming next' with a very famous loading screen
By Andy Chalk published
news It might not mean anything, but it could mean something. One very specific thing.

Once again, Arma 3 gameplay is being passed around as real combat footage: 'It doesn't even look real!' one overexcited poster exclaims
By Andy Chalk published
news Technology is making it harder than ever to determine real from fake, but that doesn't excuse sloppiness.

Nacon postpones its Nacon Connect showcase so it can concentrate on going insolvent
By Andy Chalk published
news Originally slated for March 4, Nacon's annual show-and-tell session is now expected in May.

RedOctane's 'next evolution in rhythm gaming' sure looks a lot like 2007's Rock Band
By Andy Chalk published
news Stage Tour is expected to be out late in 2026.

After deciding to make a MOBA, Quantic Dream also decides to release it at the same time as the Marathon server slam, the first Horizon Hunters Gathering playtest, and the Steam Next Fest
By Andy Chalk published
news You know how some studios delayed their games to avoid Cyberpunk 2077 and Grand Theft Auto 6? Quantic Dream is doing the completely opposite thing.

Marathon Server Slam update: Bungie says if you're not getting enough PvP action, maybe you're just not looking for fights in the right places
By Andy Chalk published
news Bungie shared a quick rundown of how things are going, and where it aims to go from here.

A medieval MMO that shut down in 2023 after 6 years of early access and less than 1 year of full release is making a surprise comeback
By Andy Chalk published
news Gloria Victis is being resurrected under new ownership as a free-to-play game.

3 months after laying off a bunch of people, Splash Damage has become 'Splash Damage Group' and acquired another studio
By Andy Chalk published
news The world of business will never not mystify me.

You might think hidden object games aren't cool, but that's only because you haven't tried the Find My Frogs: Branches demo yet
By Andy Chalk published
news Frog buttcrack: If those two words don't convince you to at least try the Steam Next Fest demo for Find My Frogs: Branches, then I don't even know what I'm doing here.

Marathon briefly censors 'Arc Raiders' in chat, just like Activision and EA did, and it was probably another accident because it was quickly and quietly fixed
By Andy Chalk published
news Bungie still hasn't acknowledged that it happened, though, which is a little strange.

Highguard developers were surprised by layoff notices, new report says: They thought they'd have at least a few months to work on it but when Tencent ended funding, there was nothing left
By Andy Chalk published
news Some of Highguard's woes are the result of bad luck, but it sure sounds like a lot of the damage was self-inflicted.

Grim Dawn marks its 10th anniversary with a triumphal update on its final expansion: 'Grim Dawn will not be going out with a bang, it will be a tremendous roar'
By Andy Chalk published
news Fangs of Asterkarn will be Grim Dawn's "final hurrah," and Crate Entertainment is going all out to "cement the game as a cornerstone of the ARPG genre."

Amazon's gaming walkback continues as it ends publishing deal for a new racing game being headed up by former Forza Horizon creative director
By Andy Chalk published
news Maverick Games has confirmed that it is "no longer working with Amazon Games Studio."

Assassin's Creed Hexe creative director Clint Hocking leaves Ubisoft, former Black Flag director Jean Guesden takes over as development continues under 'a seasoned team'
By Andy Chalk published
news Hocking's departure follows just days after Ubisoft announced a new leadership team for the Assassin's Creed franchise.

Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to 'move faster, listen more closely, and deliver consistently for all of you,' somehow
By Andy Chalk published
news Five months after launching into early access, Skate's player numbers on Steam have declined precipitously.
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