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Anarchy Online's 'classic server' takes players back to the good old days of 2001

World of Warcraft isn't the only long-running MMO that's going back to its roots with a "classic" server. Funcom has opened the doors on a new server for the even-older sci-fi MMO Anarchy Online that will return players to the early days of Rubi-Ka, with no expansions, a lowered level cap, and an "untouched economy" to get things rolling. 

Existing game mechanics, which have obviously evolved since Anarchy Online first went live in 2001 (one of the worst launches in history), will not be reverted: Systems, balance changes, damage caps and so forth will remain as they are in the regular game. Expansions will be added to the server sequentially—Notum Wars, Shadowlands, Alien Invasion, Lost Eden, Legacy of the Xan—but on an irregular schedule, based on player feedback; likewise, the level cap will start at 10 but will be increased "periodically" as players start to hit it.

"As we continue through the year of Anarchy Online's 18th anniversary, we wanted to give everyone the opportunity to play in a way that brings together the old and the new, with a few twists mixed in," producer Joshua Mills said. "Thank you to everyone who has made these years possible and I hope you will join us on this brave new journey to Rubi-Ka!"

Interestingly, the current plan is to run the RK2019 server for just one year, although it could stick around longer if people like it: "if near the end we see the community wants to keep it going, that is an option we are not taking off the table," Funcom said. 

The new server is open to all subscribers, but players with free accounts will not have access. You must create a new, level one character to get in, and neither characters nor items can be transferred between servers. There will be an item store, but some items available in the regular AO—like Heckler Juice—will not be purchasable. Get the full details in the RK2019 FAQ

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.