Assassin's Creed game director is directing the Dead Space remake

Assassin's Creed Valhalla - Eivor
(Image credit: Ubisoft)
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Rumors that Eric Baptizat—a 16-year Ubisoft veteran who left the company to join EA Motive earlier this year—was working on the Dead Space remake have been confirmed. It's right there on Baptizat's LinkedIn profile (opens in new tab): "game director on Dead Space".

Previously, Baptizat was game director on Assassin's Creed Valhalla and a lead game designer on Black Flag, Unity, and Origins. Tempting as it is to make jokes about how the Dead Space remake will definitely have climbable towers or a map full of sidequests for Isaac Clarke to unlock, that's not really how games or game directors work. Baptizat's other lead designer credits include Shaun White Skateboarding and Surf's Up, but I don't expect Dead Space to suddenly involve kickflips or hanging 10 in addition to lasering up space monsters.

The team at Motive working on Dead Space includes a few other former Ubisoft staff, including creative director Roman Campos-Oriola (For Honor), and senior producer Philippe Ducharme (Watch Dogs Legion). It also includes art director Michael Yazijian, who served the same role on Dead Space 2, and in addition Dino Ignacio, who was UI designer on all three of the original games, acted as a consultant (opens in new tab). Several ex-BioWare staff are confirmed to be working on Dead Space as well.

EA first revealed the remake with a teaser during EA Play in July. Glen Schofield, the original game's co-creator, said he's, "Excited to see what the EA MotiveStudio team does with it!

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and Playboy.com (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.