Arma 3 2017 mod video shows broken-down Altis map, new creature prototype
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A video update for the in-progress Arma 3 mod 2017 shows Altis as a misty, decaying world with a dark history. And as a stage for a horror sim, where a player's own mental health has to be taken into account and cared for, the giant map has the potential to serve up some frightening encounters.
But one thing the free mod won't be delivering is a run-in with zombies. As lead artist Luke Hinds outlines in the mod team's latest devblog , the undead don't have a role in 2017's post-apocalyptic world.
"We are not going to have zombies in this game," says Hinds. "We were going to have a kind of infected human beast, but we're going to get rid of that and we're going to focus on the the other creature types we've designed for this world. ... Our main focus is not to simulate survival, it's to simulate horror."
To drive home this point, the video introduces a figure called "the Sadist," an unhappy-looking man I think we'd all likely regret bumping into. As Hinds describes him, the Sadist is a salty type quite comfortable in a landscape that's fallen into chaos and ruin. It's still unclear how the mod's proposed "sanity system" will be affected by run-ins with such a character, but it can't be good. Although the mod is currently in a pre-alpha testing state, you can already get a look at some of the development team's player models and skin textures in the update below.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

