A lost Tomb Raider remake has resurfaced, and you can play it

In 2006, Core Design were working on a remake of the original Tomb Raider for Sony PSP called Tomb Raider: 10th Anniversary. Though "almost finished", according to studio manager Gavin Rummery, it was cancelled in favor of a cross-platform remake pitched by Crystal Dynamics, which was released in 2007 as Tomb Raider: Anniversary.

The canceled game's assets were then apparently reskinned into an Indiana Jones game, also never released. Core Design shut down in 2010, and the lost remake became a sought-after artifact among fans.

A collection of assets believed to be those of the lost Tomb Raider game have now resurfaced, and been shared on the Internet Archive. Thanks to instructions on the Tomb of Ash website, you can play an alpha version of Tomb Raider: 10th Anniversary today. You'll need to install a patch, Visual Studio, and have either a PS4 or Xbox 360 controller, but once it's up and running you'll be able to explore several locations. 

Though there are no enemies, you can climb and jump and swim around levels in Peru and Greece as well as Croft Manor. It's an interesting look at what might have been with a more old-fashioned remake rather than the one Crystal Dynamics made using the Tomb Raider: Legends engine.

The fans hosting this build say they reached out to the license holders multiple times to request permission to publish it, but received no reply. Thanks to the Internet Archive's DMCA exemption for vintage software, it should hopefully remain easily available to both game historians and modders.

Here's the history of Tomb Raider, and every version of Lara Croft ranked by Lara-ness.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.