A Hat in Time developer reveals mountainous Chapter 4 environment

A Hat in Time is still on track for release this year, although exactly when this year remains a mystery. I suspect it'll be the 3D platformer to watch after Snake Pass and Yooka-Laylee have done their things, a feeling supported by the latest Kickstarter update, which reveals the setting of the game's fourth chapter.

Rather than the desert environment that developer Gears for Breakfast was planning on previously, the studio has instead settled on a setting high up in the clouds: a mountainous region known as the Alpine Skyline. Look at this wonderful GIF, which reveals that BioShock Infinite-style skyhooks will feature heavily:

In addition to boasting about the chapter featuring "the biggest goats known to man", the developer helpfully explains that Alpine Skyline "is the highest area of the A Hat in Time planet. It's a range of sky-high mountains, linked together with flags, perfect for zipping along to get around quickly! You can connect more mountains as you progress, giving you access to new mountains and new challenges".

There's also an explanation for why that desert environment was ditched. "When we initially set out to develop A Hat in Time, we wanted this chapter to be a desert, but we soon found that there was a mismatch between the gameplay we settled on, and the visuals. Before we went too deep into the visuals, we decided to change direction, and go for something that would fit our gameplay better. That's how Alpine Skyline was born!"

A Hat in Time will be out sometime this year, for Windows and Mac.

Tom Sykes

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.

Latest in Action
Onimusha 2 cover art
If you were worried Onimusha 2 won’t be hard enough, I have great news: Hell mode is here to ruin your life
Image of Yasuke striking an enemy in Assassin's Creed Shadows
Assassin's Creed Shadows has convinced me that Ubisoft will never make a good RPG
Assassin's Creed Shadows Twitch Drops - An upper-body shot of Yasuke standing in a battlefield at night, lit by a fire.
All Assassin's Creed Shadows Twitch Drops and how to get them
Best Assassin's Creed Shadows armour - Naoe with her arm back about to attack with a katana.
Assassin’s Creed Shadows sneakily tones down the mess players can make across Japan’s religious sites in its day one patch
assassin's creed shadows protector's armor
Grab this ridiculously overpowered Yasuke armor as soon as possible in Assassin's Creed Shadows
Split Fiction trailer still - Zoe and Mio staring into a large pipe
A pair of Split Fiction players will be heading to Sweden for an early look at Hazelight's next game after completing a secret challenge so tough, some developers can 'barely' beat it
Latest in News
Two airships fire broadsides into each other's hull in Echoes of Elysium.
In this airship-building survival game, I faced an enemy worth punching trees over: 'The hubris of man'
Onimusha 2 cover art
If you were worried Onimusha 2 won’t be hard enough, I have great news: Hell mode is here to ruin your life
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
Astarion, a silver-haired vampire from Baldur's Gate 3, places a hand on his chest and pouts.
Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
A jester eating a banana
'He's just gonna show up one day and say, here's 100 new jokers:' Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming
Gabe Newell in a Valve promotional video, on a yacht.
Marketing guy invents the concept of 'Real Steam' to explain why 'magic' games, AKA good games, end up selling: 'Don't tell Valve'