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Teamfight Tactics 9.17 patch notes: New dragon champion Pantheon joins the fight

9.16B patch notes

(Image credit: Riot Games)

The biggest change is to the in-game matchmaking system, which should prevent you from seeing the same opponent too often.


Bonus Health: 300/600/1000 ⇒ 250/500/900

Champion Nerfs

Health: 700 ⇒ 650
Attack Damage: 75 ⇒ 70

Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
Rocket Damage: 100/225/350 ⇒ 100/200/300

Shield Duration: 2/3/4 ⇒ 2/2.5/3

Ability Damage: 150/250/350 ⇒ 100/225/350

Mana: 50/125 ⇒ 75/150

Champion Buffs

Spell Damage: 250/600/950 ⇒ 300/600/900

Health: 650 ⇒ 700

Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150

Miss Fortune
Ability Damage: 800/1250/1700 ⇒ 900/1300/1700

Armor: 20 ⇒ 30
Ability Damage: 200/325/450 ⇒ 175/300/425

Health: 650 ⇒ 700


Luden's Echo
Damage: 200 ⇒ 180

Bug Fixes

  • Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
  • The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.

9.16 patch notes

Mid-patch updates

Noble: We're reverting their buff from this patch. Bonus Armor and Magic Resist: 75 ⇒ 60

New Hextech origin champions

The Hextechs are a group of champs specializing in knocking your well-equipped enemies down to size. At the beginning of combat, they'll throw out a bomb that disables enemy items in an area for a limited amount of time. 

Class: Blademaster | Cost: 1

Ability: Camille's ability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to target whomever she's fighting.

Ability Damage: 200/325/450

Class: Shapeshifter | Cost: 2

Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.

Ability Damage: 200/350/500

Class: Brawler | Cost: 3

Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.

Ability Damage: 250/450/650

Class: Gunslinger | Cost: 4

Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.

Rocket Damage: 100/225/350 magic damage in an explosion that covers 3 hexes total.



We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never.

URF Overtime Mode

We don’t like draws. They aren’t fun. So now, 30 seconds in to every battle, URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.

Ranked Changes

As intended, everyone will now be demoted if you lose LP in any game you start at 0LP.

For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.

We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.

Player Damage

We made some changes to player damage in patch 9.15 and overall it worked well. But it led to games being longer than intended, especially when fights were close. So we’re making some more adjustments. Overall damage should still be less than at launch. Base damage now scales with current stage.


Bonus Health: 300/700/1200 ⇒ 300/600/1000

Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.

Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70

Bonus Armor and Magic Resist: 60 ⇒ 75

Bonus Ability Power: 45%/100% ⇒ 40%/100%

Attack Speed: 10% per stack ⇒ 12% per stack

Tier 1 Champions

Health: 450 ⇒ 500
Spiderling Attack Speed: 0.6 ⇒ 0.7

Non-Isolated Damage: 150/300/450 ⇒ 150/250/350

No longer casts his ability if there are no enemies in range at the start of the cast time.

Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.

Attack Speed: 0.75 ⇒ 0.7
Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%

Tier 2 Champions

Health: 750 ⇒ 650

Total Mana (the mana required to cast her ability): 150 ⇒ 125

Ability Health: 300/475/650 ⇒ 300/400/500

Health: 500 ⇒ 550
Attack Speed: 0.65 ⇒ 0.7
Ability Damage: 200/300/400 ⇒ 200/350/500

Tier 3 Champions

No longer casts his ability if there are no enemies in range at the start of the cast time.

Now prioritizes her current target with her ability.

No longer casts her ability if there are no enemies in range at the start of the cast time.

No longer casts her ability if there are no enemies in range at the start of the cast time.

Attack Damage: 50 ⇒ 65

No longer casts his ability if there are no enemies in range at the start of the cast time.

Leap AI improved to better kite away from her target.

Tier 4 Champions

Attack Damage: 70 ⇒ 80

Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: 0/125 ⇒ 50/150

Ability Damage: 250/500/750 ⇒ 175/350/525

Tier 5 Champions

Starting and Total Mana: 0/85 ⇒ 40/125

Attack Speed: 1.1 ⇒ 1.0

Miss Fortune
Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75


Reworked: Now has a 33% chance on hit to prevent the enemy champion from gaining mana (we're calling it Mana Lock) for four seconds.

Infinity Edge
Critical Strike Damage: 150% ⇒ 200%

Ionic Spark
Damage: 150 ⇒ 125. Now properly stacks.

Locket of the Iron Solari
Shield Duration: 4 seconds ⇒ 6 seconds

Burn Damage: 20% max health over 5 seconds ⇒ 20% max health over 10 seconds

Red Buff
Burn Damage: 13% max health over 5 seconds ⇒ 20% max health over 10 seconds

Heal: 1000 health ⇒ 1500 health

Statikk Shiv
Damage and Bounces: 4 bounces, 90 damage per bounce ⇒ 3 bounces, 100 damage per bounce

Warmog's Armor
Heal: Now heals a maximum of 400 health per tick. This mostly nerfs its effect on PVE dragons.

Guardian Angel
Tooltip updated to reflect functionality (does not interrupt abilities or remove positive buffs). It now properly removes Grievous Wounds and resurrects properly.

Health on resurrection: 800 ⇒ 500

New Drop Mechanic
In rare instances it's now possible to drop a full completed item instead of the two components separately.

Bug fixes

  • Spiderlings and Golem can now properly be the target of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
  • Graves now properly gains range with Rapidfire Cannon.
  • Frozen Heart no longer applies too many slows when stacked.
  • Fixed some item slots not showing up or being in weird spots.
  • Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).
  • Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).
  • Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.

9.15B patch notes


This week we're making light changes to some of the outlier champions and items. We want to see how the meta naturally changes over the course of two weeks with minimal input on our end. We're pretty happy with the state of the meta at the moment as we're seeing different compositions compete at all levels of the game.

Champion changes in 9.15B

Fixed a bug so that other allies properly prioritize the target of Blitzcrank's ability...again.

Attack Damage: 40 ⇒ 45
Spiderling Attack Damage: 40 ⇒ 50

Ability Damage: 400/700/1000 ⇒ 350/600/850
Ability Targets: 5/9/13 ⇒ 5/7/9

Mana required to activate ability: 100 ⇒ 125

Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5

Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7

Ability Damage: 300/500/700 ⇒ 300/550/800

Item changes in 9.15B

Guardian Angel
Health on restoration: 1000 ⇒ 800

Guinsoo's Rageblade
Attack Speed per stack: 4% ⇒ 5%

Burn Damage: 25% ⇒ 20%

Phantom Dancer
Now allows the holder to dodge critical strikes from abilities.

Runaan's Hurricane
Bonus Damage: 25% ⇒ 75%

Statikk Shiv
Fixed an issue where it would deal more damage than intended when less than four targets where available.

Sword of the Divine
Chance to activate: 5% ⇒ 7%

Bug Fixes in 9.15B

Fixed a bug that delayed players loading in to game until after the first carousel round. This was fixed last week.

9.14B patch notes

Changes to core systems

Critical Strike Damage:

Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.

Changes to team traits and synergies

Critical Strike Damage: 150%/350% ⇒ 125%/350%

Bonus Ability Power: 35/100 ⇒ 45/100

Attack Speed per Stack: 8% ⇒ 10%

Golem HP: 2500 ⇒ 2200

(Image credit: Riot Games)

Champion changes in 9.14B

Ability Damage: 100/175/250 ⇒ 100/200/300

Health: 700 ⇒ 650
Attack Speed: 0.75 ⇒ 0.7

1 Star Attack Damage: 50 ⇒ 60
Health: 600 ⇒ 550

1 Star Health: 500 ⇒ 550

Ability Damage: 300/400/500 ⇒ 300/500/700

Attack Damage: 55 ⇒ 65

Attack Speed: 0.7 ⇒ 0.65

Armor: 35 ⇒ 30
Attack Speed: 0.65 ⇒ 0.55

(Image credit: Riot Games)

Item changes in 9.14B

Cursed Blade:
Trigger Effect Chance: 25% ⇒ 20%

For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

Infinity Edge:
Critical Strike Damage: 100% ⇒ 150%

Locket of the Iron Solari:
Shield Amount: 300 ⇒ 200

This was micropatched last week.

Percent Max Health Damage: 3% ⇒ 5%


Raptors will now always properly drop a loot box.

The Guardian trait no longer fades when a guardian dies.

Redemption will now properly heal 1000HP.

Guardian Angel will now trigger in all cases.

Steven enjoys nothing more than a long grind, which is precisely why his specialty is on investigative feature reporting on China's PC games scene, weird stories that upset his parents, and MMOs. He's Canadian but can't ice skate. Embarrassing.