Tyler Wilde: Star Citizen stuck in the hanger
The Star Citizen dogfighting module
has been delayed again
, maybe briefly. The news isn't necessarily a sign of troubles at Cloud Imperium, but the missed deadlines are starting to tell a story I don't want to hear more of. It's the story of a famous game developer who accrued over $44 million dollars with one of the most ambitious game pitches ever...and way, way overpromised.
I don't think the Star Citizen story will be so tragic. They make me nervous, but delays are an established part of software development, and just because one piece is taking a while doesn't mean the complete package isn't coming together in the process. But if I had payed for Star Citizen, as much as I'd want to encourage quality over deadlines, I'd also kind of want something to play. The backers are owed it, and I hope they don't have much longer to wait.
Tom Senior: I'm scared to go inside my own computer
My office graphics card keeps overheating, leading to sudden resets and
. Andy advised me to take it into the stairwell and give it a good seeing to with a vacuum cleaner. Could the GPU fan, choked by dust, be failing to cool my chips? Probably, but I haven't been inside this thing for months. As the Tutankhamun tomb discoverers were rumoured to have fallen to diseases trapped in the chamber's stagnant air, I fear a facefull of vile machine dust could be my end. An irrational fear, certainly, but I've always been a tiny bit afraid of messing with machines since watching Superman 2 as a kid and having nightmares about that ending. Brrrr.
Chris Thursten: Struck by space envy
I'm pretty heartbroken by the closure of Mythic, but I believe Cory plans to go into more detail about this particular loss to the industry. The studio might not have had a good run lately, but Dark Age of Camelot will always be the game that defined my adolescence.
With that in mind, my low of the week is going to be that I'm not playing Elite Dangerous yet. Everytime I turn around I see Andy having some kind of spectacular space adventure and I think
why isn't that me
. I've started to regret the life decisions that have placed Andy and I on separate roads; him in a spaceship, me refreshing Twitter at my silly Earth-bound desk. I try to rationalise it, to argue to myself that I'd rather wait for the final game, but then Andy jumps into hyperspace and it's all like
and I'm like fuck you, Andy, fuck you.
Cory Banks: Farewell to Mythic
I hate studio closures. I especially hate
the closure of Mythic Entertainment
, the developer of classic MMO Dark Age of Camelot. One of my most treasured memories in gaming involved the Realm vs. Realm combat that Camelot introduced, and I had plenty of nights spent defending the Albion relic from Hibernian invaders. It wasn't my first MMO, but it was one of my favorites, and an important stepping stone for the genre.
Unfortunately, Mythic's other game, Warhammer Online, didn't do as well. It
in December 2013, and the studio focused on free-to-play mobile games that honestly were far beneath what it deserved. My heart goes out to those affected by the studio's closure, and here's hoping they find new roles where they can get back to making great games.
Evan Lahti: No love for Uplay
you goddamn monster
. Ubisoft's cumbersome DRM layer has always felt as uncomfortable as the wool sweater grandma forces on you at Christmas, with its weird, proprietary achievements system and other features no one uses. This week, though, it got in the way of a lot of people playing Watch Dogs, seemingly cracking under the weight of many players verifying their legitimately-purchased copies of the game. Our buddy Will Smith had the worst experience I heard:
I can't imagine what it's like for gamers who have kids, or get home late, or anyone who has to carefully set aside time to game to have to deal with that. After
, it's unbelievable that big publishers aren't fully prepared for the scale of their own launchers. With pre-order stats as an indicator, they should be able to anticipate these issues. In cases like these it still feels like PC takes a backseat to multiplatform games' launch on Xbox One and PlayStation 4.
Andy Kelly: An unwelcome delay
The delay of the Steam controller is a shame. I think it's time PC had its own bespoke 'official' controller. Currently it's the Xbox 360 pad, which is fine, but I want something more suited to the format. I love the idea of using those weird trackpad things to both play twitchy shooters and strategy games, dragging the cursor around in lieu of a mouse. Civ on the sofa? Yes, please. But it's promising that Steam are delaying it, because it shows that they're not rushing the thing out and putting some serious thought into its design. After all, if you get hardware wrong, you can't just patch its problems away. I can't wait to get my hands on one in 2015.