Blizzard has unveiled the first round of "significant hero changes" it's now playing with on the Overwatch PTR—the patch that it promised just yesterday will be "a little different" than what we're used to seeing.
"We don't typically have the time to try multiple configurations to our hero balance composition, but the extended length of this PTR gives us a unique opportunity," community manager Josh Engen wrote. "Throughout the PTR, we'll be continuously adjusting our heroes' stats, which will provide valuable data needed to make some tough decisions."
The changes aren't live, so you won't see them outside of the public test realm, but they are indeed significant. The full list:
- Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities
- Ultimate costs have been increased by 25% for all heroes
- Mech health increased to 200 (formerly 100). Armor remains at 400
- Movement speed while firing has been increased by 25%
- Pulse Rifle - Bullet damage increased from 17 to 20, maximum bullet spread Increased from 2.2 to 2.4
- Nano Boost - No longer increases move speed
- Blizzard - Ultimate cost has been increased by 15%
- Amp It Up - Healing-per-second has been decreased by 10%
- Particle Barrier - Power gained from barriers decreased by 20%
- Projected Barrier - Power gained from barriers decreased by 20%
- Scrap is now automatically generated over time
- The amount of scrap collected from a fallen enemy has been decreased by 40%
- Forge Hammer - Swing speed increased by 25%, damage decreased by 27%
"None of these changes should be considered final, and we'll continue to update this post as the PTR progresses," Engen wrote, reiterating principal designer Geoff Goodman's warning that this PTR patch will likely undergo changes during the test. "Please feel free to provide feedback throughout this test. We're looking forward to hearing what you think."