Nidhogg 2 creator explains radical art style overhaul
New ideas would've been wasted on original's stick figure aesthetic.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
From the looks of all the footage I've seen of upcoming side-scrolling sword combat game Nidhogg 2, the mechanics will be very similar to the original. That's a good thing, because Nidhogg was one of the best games of 2014. The art style, however, will be completely different.
The first was a minimal, Atari-inspired affair, but Nidhogg 2 is going for an exaggerated cartoon look from the mind of artist Toby Dixon.
In a post on the PlayStation blog, creative director Mark Essen spoke at length about the change in aesthetic. Basically, it came about because the team had crafted lots of new animations and felt it would be "silly to use all this potential on pixelated stick figures".
"What many people didn’t realize was that Nidhogg’s style actually grew out of practicality more than some daring vision," he said. "[For Nidhogg 2] I had been experimenting with 2D bone animation programs, which allow you to independently animate separate body parts instead of redrawing entire character sprites.
"This makes it infinitely easier to combine things like fencing footwork, various upper-body stances, and weapon types. It seemed silly to use all this potential on pixelated stick figures. So, instead of minimalism, why not try out some maximalism? Animated faces, sweet outfits and hairstyles, bustling environments – the doors had swung wide and Nidhogg 2’s visual style was born," he said.
There's lots of flashy gifs showcasing the game in action on that blog post as well, if you feel like checking it out.
If you want to find out more about the game, James spoke to the developers for his preview last year (there's good stuff about the changes to combat in there too).
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
The game is coming out on August 15, and it's available for pre-order at a 15% discount on Steam. It will set you back £9.34/$12.74/12,74€.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


