L.A. Noire's blooper reel is cool (and a little bit creepy)

L.A. Noire's motion capture was impressive, but still required input from fallible human beings. Hence mistakes were made. Hence a gag reel of fluffed lines, misjudged delivery and sneezing was created. Only here, Depth Analysis - the firm that supplied the MotionScan technology - has released that reel using the in-engine characters from the game. The result is... kind of weird.

The final game's facial performances always struck me as slightly off - a result of the overly exaggerated expressions required to flag up whether a suspect was nervous or lying. Here, as the actors' avatars break character, sticking out tongues and smirking, we take a sharp left turn into the Uncanny Valley. Still, the accuracy and detail of the capture is undeniably sophisticated.

Thanks, Kotaku .


Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.
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