With the Season of Dawn winding down, we've only got a few more visits from Xur before Destiny 2 gets its next big update. This time around he's posted up top of the cliffs in the Winding Cove area in the EDZ. Spawn in, head forwards, and clamber up to the crashed fallen ship.
Reminder: Xur's main use these days is as a way for new players to catch up with exotics, but also bear in mind that the armor pieces he sells come with a low stat roll—it's actually the same roll as the copies you can pull from your collections tab.
You can also buy the exotic engram he offers, which costs 97 Legendary Shards and will contain a random exotic weapon or armor piece that your current character has not unlocked.
Note that if engram drops an armor piece, then it will have a good stat roll. Also note that if you've unlocked everything on that character, then it definitely will be an armor piece (as there would be no benefit from acquiring duplicate exotic weapons, given that they have identical stats). I usually roll the dice each week.
If you happen to be new to Destiny 2, check out our beginner's guide to help get started.
Xur sells one specific armor piece for each class, at 23 Legendary Shards, and an exotic weapon for 29 Legendary shards. Xur is open for business from 8:00 am PST / 12:00 pm EST / 3:00 pm GMT, and leaves when the game resets on Tuesday. Here's what he has this week.
The Colony (grenade launcher) — maybe buy
Heavy grenade launchers very much remain the meta for doing boss DPS in PvE, but The Colony is rightly considered more of a PvP weapon thanks to its main selling point: homing 'nades. The weapon's munitions are actually insectoid robots (you can even see the moving around in the mag) which scuttle after targets, even tracking them around corners. What they aren't much use for, however, are targets in the air—so if you see the spiders coming, start jumping.
The Colony is definitely one of Destiny 2's most unique exotics, so although you definitely don't need it in your load-out, it's still probably worth picking up for funsies. Right now, for serious damage dealing you're going to want a 150 RPM legendary grenade launcher, like Outrageous Fortune or Swarm of the Raven, that has the Spike Grenades perk. However, it's worth noting that next season will bring a nerf to this archetype, so it could be the Colony will become more attractive.
If you're set on using an exotic grenade launcher, then The Prospector is an excellent alternative choice for burst damage. However, if you're struggling with grenade kills as part of the Mountaintop quest, then The Colony could be your new best friend.
Crown of Tempests (Warlock helmet) — definitely buy
This hat is as potent as it is pretty. Crown of Tempests buffs both the duration of your Stormtrance super, and the speed with which your arc abilities recharge. Each kill you make using an arc ability will proc the 'Conduction Tines' perk. The more stacks you have, the longer the super lasts and the faster your abilities charge. Though obviously best suited to top tree Stormcaller, the speedy recharge part of Crown is so strong that you can even justify running it on the middle tree 'Chaos Reach' subclass. Easily one of the best Warlock exotics in the game right now, no self-respecting electro boi should be without one.
Mask of the Quiet One (Titan helmet) — don't buy
Speaking of sweet-looking helmets, here's one for Titans that sounds like it should be better than it proves in practice. The exotic perk is called 'Dreaded Visage' and it reads: "Gain ability energy when you're damaged. When critical, heal on kills." What's not to like about bonus energy and healing? Well, turns out that getting damaged is generally undesirable, and Bungie's definition of 'critical' really does mean dying on your arse—so you're often screwed before you get a chance to proc the healing effect. Despite the nerf to One-Eyed Mask, I haven't seen players switching to Mask of the Quiet One. And with good reason: it's bad.
Raiden Flux (Hunter chest piece) — probably buy
Once the absolute go-to for arc hunters, thanks to its ability to amp up the damage of your super and extend its duration, these days Raiden Flux has been outshone by Liar's Handshake, which focuses on doing degenerate amounts of damage with your melee attack. Which isn't to say Raiden Flux is bad, because it very much isn't. The issue is more that hunter mains tend to favour playing gunslinger or nightstalker, particularly in high-end pve content. Nonetheless, if you're looking for a pure add-clear exotic, Raiden Flux has its place. I remember it being particularly good for clearing out whole rooms single-handed in the Whisper of the Worm mission.