Witcher 3 veterans announce a multiplayer stealth-action game set in feudal Japan

Dark Passenger concept art
(Image credit: Dark Passenger)

In 2021, CD Projekt successfully crowdfunded a Witcher-based manga called The Witcher: Ronin that reimagines Geralt and the gang in feudal Japan. Now former members of CD Projekt are looking to take it one step further by launching a studio called Dark Passenger that's working on an all-new online action game set in—you guessed it—feudal Japan.

Dark Passenger's co-founders, Jakub Ben and Marcin Michalski, both worked on The Witcher 3: Wild Hunt and its expansions as part of CD Projekt, Ben as a cinematic artist and art team coordinator and Michalski as environmental artist; Michalski later served as senior artist on Gwent and Thronebreaker. They were also "outsource partners" on Cyberpunk 2077 through the Realtime Warriors studio, which created in-game television cinematics.

The Dark Passenger project—which doesn't yet have an official title—will be their first standalone game: A first-person perspective online multiplayer game supporting PvP and co-op PvE, built in Unreal Engine 5.

"Our goal is to create highly exciting on-line experiences that are focused both on cooperation and rivalry," the studio's website says. "We’re fascinated by interpersonal interactions, alliances, daring confrontations and unexpected twists of events. In order to make every game unique and surprising, we’re using advanced, procedural solutions. While the goal will be the same for all players, every time achieving it will require a different approach, tactics and taken routes.

"Our locomotion system will allow players to perform incredible evolutions such as running on arrows that were fired by other players, fast climbing on vertical surfaces with the use of shuko claws or using yari spear like a pole to jump over obstacles. Among many weapons in the players arsenal, there will be katanas, short tanto and wakizashi blades, kusarigama chains, shurikens, kunai throwing knives and many more. Engaging close ranged combat will demand as much dexterity as tactics and close cooperation with teammates."

The game promises extensive customization options for both characters and equipment, as well as user-designed dojos where players can join with friends for combat and movement practice. The studio clarified in a press kit that it will not be an MMO, however, but rather a "match-based" game featuring "stealth-action multiplayer with robust player progression." The first-person perspective will be augmented with third-person views at certain points, and there will be no singleplayer outside of the training dojo, although Dark Passenger expressed interest in "expanding the universe" in the future.

Dark Passenger is still hiring for the project—the studio said it expects to bring a few more CD Projekt colleagues on board soon—and its website alludes to past criticisms of working conditions and lack of diversity at CD Projekt. "We create a prejudice-free environment based on tolerance, support and understanding," the careers page says. "We treat individual needs as seriously as the group's expectations. We provide all amenities, private medical care and paid overtime. With an emphasis on work-life balance, we offer flexible working hours and holidays. We enable both stationary and remote work."

Unsurprisingly, there is no hint about when Dark Passenger's debut game will see the light of day, but you can follow along with what the studio is up to on Twitter.

 

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
The new action-RPG The Blood of Dawnwalker's protagonist, Coen, holding a sword and staring directly at the reader.
The Witcher 3's director explains why he had to leave CDPR to make his dream vampire RPG: 'We had crazy ideas'
Coen in The Blood of Dawnwalker cinematic, but lightened a bit so you can actually see the man
The new RPG from Rebel Wolves, a studio founded by Witcher 3 and Cyberpunk 2077 devs, asks a bold question: What if Geralt was a vampire?
Fantasy RPG The Blood of Dawnwalker's protagonist, Coen, a half human half vampire being holding onto a pole and staring into the night.
The Witcher 3's director says he has designed his new vampire RPG to explore 'something in pop culture that nobody yet has done' in videogames: 'We will see how people like it'
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
The Witcher 4 - Ciri
CD Projekt Red boss says 'around 100' Witcher 3 designers still work at the company, while the Witcher 4's story director is 'the same person since Witcher 1'
Image of The Witcher 4 mocap session from The Witcher 4 – Cinematic Reveal Trailer – Behind the scenes
The Witcher 4 reveal trailer took 14 days of mocap, and CD Projekt wants you to think about what happened after it ended
Latest in Action
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Monster Hunter Wilds palico
Monster Hunter Wilds' first free update will feature 'a whole host of new additions' and a majestic water wyvern for players to blow sky high
Ichiban Kasuga goes divekicking in the Dave The Diver crossover DLC
Ichiban Kasuga makes like a dragonfish and joins Dave the Diver’s latest DLC on April 10th for some fisticuffs and a few rounds of karaoke
Assassin's Creed Shadows Tea Ceremony answers - Naoe about to sip tea from a bowl.
All Assassin's Creed Shadows Tea Ceremony answers
Latest in News
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
A shirtless man rides a big fish underwater
Ark devs distance themselves from AI-generated trailer: 'we did not know that they were doing it'
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy