Witcher 3 Next-Gen Update given Nvidia DLSS 3 frame-gen upgrade

Witcher 3
(Image credit: CD Projekt Red)

We're less than a week from the 14 December launch of The Witcher 3: Wild Hunt Next-Gen Update. Now comes news that it will fully support Nvidia's DLSS 3 upscaling and frame-rate speedifyin' tech including frame generation.

DLSS 3 support arrives in part courtesy of a new Nvidia GeForce Game Ready graphics driver which also supports Portal with RTX and Jurassic World Evolution 2. Clearly, you are nothing in this games business if not part of a major franchise.

Anywho, from a graphics tech perspective the Witcher 3: Wild Hunt gets a load of new goodies beyond the DLSS 3 shizzle.

There's ray-traced ambient occlusion, RTX Global Illumination for more immersive and realistic outdoor ray-traced lighting, ray-traced shadows and reflections, plus high-res textures all round.

From a content perspective, the update includes a new Netflix-inspired quest, new Geralt equipment and new outfits for Dandelion and also Nilfgaardian soldiers, again all inspired by the live-action Netflix series. It's a multi-genre, mega-franchise, global-illuminated cross-pollinationgasm. Huzzah!

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A range of other tweaks arrive with the next-gen update including various community-made mods, fixes for existing quests, a new in-game camera mode, a quick sign casting option, map filtering, and a way to hide that darned minimap.

As mentioned, today also sees the release of Portal with RTX , a prettified, ray-traced update of Valve's seminal puzzle-platform epic, along with Jurassic World Evolution 2: Dominion Malta Expansion.

The latter gets DLSS 3 support to, as well as a range of new features, including attacking and eating behaviors for smaller species, five campaign levels now available to play as challenge maps, a range of new skin and pattern colors for select dinosaur variants, and a range of Quality of Life enhancements.

What more could you ask for from the add-on to the sequel of the evolution version of a game franchise inspired by a film based on a novel of the very same name? Well, quite. Over and out.

Jeremy Laird
Hardware writer

Jeremy has been writing about technology and PCs since the 90nm Netburst era (Google it!) and enjoys nothing more than a serious dissertation on the finer points of monitor input lag and overshoot followed by a forensic examination of advanced lithography. Or maybe he just likes machines that go “ping!” He also has a thing for tennis and cars.

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