Harry Shepherd has been playing Doom Eternal, and finding himself struck by what I think of as the Sonic Paradox—in a game that's all about going fast, the presence of secrets makes him play slow. Sometime, like he says, you just gotta set a limit on how much time you're willing to lose hunting collectibles, else you'll ruin a game's rhythm.
Evan has been playing Roundgard, a dungeoncrawl-themed version of Peggle where you fling fantasy adventurers around spike traps and gelatinous cubes to score points. A bit like pinball but one of those real fancy machines with lots of moving parts and monsters that come out to eat the ball. I miss PopCap's glory days, more Peggle-likes would rule.
Luke Winkie explored Decentraland, which I'm still not sure is real. It's Second Life but reinvented for cryptocurrency truthers, and it sounds both fascinating and completely off-putting. Did you know Second Life was originally created as the software component of an early VR setup called The Rig? Which I guess explains why its mouse and keyboard controls were so bad.
Phil Savage has been playing Destiny 2, and if you've ever been confused by Destiny 2 it won't help to learn that the most fun he's been having is sliding down a big chute. That's because you can transfer the momentum into a big leap at the end, but if you get it wrong, you die. What even is Destiny 2?
I'm 30 hours into Baldur's Gate 2, which is further than I made it last time when I got sick of not being able to kill trolls because I ran out of fire magic. It's so much better than the first Baldur's Gate I'd recommend starting here—this is where BioWare began writing in-depth companions and romances. It feels like the beginning of the golden age of classic BioWare.