How to change your appearance in Warhammer 40K: Darktide

Warhammer 40,000: Darktide appearance - a fancy-looking inquisitor
(Image credit: Fatshark)

Imagine bashing the endless hordes of Warhammer 40K: Darktide with a bad haircut. I couldn't possibly—when I started up Darktide and entered the character creator to build my first warrior, I spent at least five minutes deciding on the perfect haircut for my Ogryn. I wanted him to be stylish, or at least as stylish as Ogryn get, so that when anyone I play with sees me charging to their rescue through a giant pile of baddies, they think "Now that's a cool Ogryn."

But part of being stylish is knowing when to change up your look, which is why I immediately wondered if there was a way to change my appearance in Darktide after I left the character creator. Am I stuck with this exact face, eye color, tattoo allotment, and haircut? Thankfully no.

How to change your appearance in Darktide

(Image credit: Fatshark)

At the start of the Darktide launch beta, there was no way to change how you looked after you'd created your character, but now you can change appearance at the Barber-Chirurgeon. If you head left around the corner from where you spawn on the Mourningstar, run down the corridor, then turn left again into the room next to the Requisitorium, you'll find him there. He can change anything from tattoos, to scars, to faces. The Barber-Chirurgeon also isn't a level-based unlock, so you can use him as soon as you start the game.

If you're wondering about less skin-deep style, there's currently no word on the planned Darktide's cosmetics store beyond that it's expected to arrive in the coming weeks. In the meantime, you can get some cosmetics by increasing your trust level, and completing certain penances.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

With contributions from