You can finally pet the dog in Skyrim

Skyrim
(Image credit: Bethesda)

Is there a dog in a videogame? Well, players damn well better be able to pet that dog, especially since the rise of game-shaming Twitter account Can You Pet The Dog? which catalogues the games in which you can and cannot pet the dog.

Over the past few years, many developers have patched their games to appease Twitter's harsh judgment, but Bethesda has remained unmoved. So a modder has taken the matter into their own hands, as modders have been doing with Bethesda games since the dawn of time. Behold:

Pet The Dogs - Animations is a mod that allows you to stoop down and give your favorite mutt a good scratch behind the ears. There are three different animations depending on the friendly dog's position (keyword: friendly—you probably shouldn't try this on angry wolves). Standing, sitting, or lying down, you'll now be able to give your pooch a pat. Lovely.

The modder suggests facing your dog precisely head-on or the animations might look a bit weird ("I'm not an animator, these animations are not perfect," reads the mod's page on Nexus Mods). The animations are also designed for third-person, not first-person perspectives. You'll also need to make sure you're not holding a weapon or prepared spell in your hands before you start lavishing attention on your canine companion. Petting dogs in Skyrim is a precision activity.

To use the mod you'll need some other mods installed, like Dynamic Animation Replacer (which itself needs Skyrim Script Extender and Address Library for SKSE Plugins).

Pet the Dogs - Animations comes with an FAQ, which states the mod will not allow you to pet other creatures such as chickens, cars, horses, guards, and Jarls. You can only pet the dog. But isn't that enough?

(Image credit: Bethesda)
Image

Skyrim mods: Questing forever
Skyrim Special Edition mods: Special effects
Skyrim console commands: Endless possibilities

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.