Tomb Raider reboot will make PC gamers "very, very happy"

These tidings come from Edge's Tomb Raider interview with art director Brian Horton, who says the PC version of the game, scheduled to arrive alongside its console brethren in March, has been specially crafted for the platform to deliver all the extra graphical sparkle that the discerning desktop player will demand.

Publisher Square Enix have established some form here with the deluxe treatments of Sleeping Dogs and Deus Ex: Human Revolution, so Horton's words are both promising and credible. That said, I'm not sure whether feeling "just like console" is something to aspire to on a PC - but presumably Horton isn't talking about control, so much as achieving a parity of performance across all platforms, while delivering a whole load extra on the one that can stump up the processor cycles.

You can read the rest of the Tomb Raider interview over at Edge.