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Check your Pip-Boy because the last two episodes of Fallout Season 2 are coming earlier than expected
By Christopher Livingston published
News The wait isn't quite as long as we thought.

Finally, a comprehensive overhaul for third-person movement animations in Fallout: New Vegas
By Jody Macgregor published
News This is the mod I've been waiting for.

Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing'
By Ted Litchfield published
news "I often drove to work in the dark and drove home in the dark."

Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum
By Ted Litchfield published
H4RDC0RE Pro: Everything feels fresh and dangerous. Con: I had to replay the same scripted walk and talk story mission three times on account of bugs.

Well today I learned: Fallout lead artist says 'we did a little bit of trickery' with the chunky guns, and scale them up when you're in power armour
By Rich Stanton published
News "Fallout is a world of extremes."

Ron Perlman returns to Fallout, and this time he's playing the Super Mutant for Fallout Season 2
By Elie Gould published
News The Perlman is back.

Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best'
By Fraser Brown published
News And the reception was what he expected.

Fallout Season 2 Episode 6 recap: 'The people who set all this in motion'
By Jody Macgregor published
Recap The Other Player.

Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'
By Joshua Wolens published
News Team FOLON ran into some issues fitting the Big Smoke into Bethesda's engine.
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