Preordering the Assassin's Creed movie is somehow a thing now

Preordering videogames has been a thing for years, and now preordering movies based on videogames is, too. Kernel, a site that provides “curated offers on anticipated movies, games and events,” is offering seven different packages for the Assassin's Creed film, with prices ranging from $15 to—*rubs eyes incredulously*—$1200. 

The $15 base package gets you a ticket, a digital copy of the script (delivered when the film comes out), and “behind-the-scenes extras.” For $25, you can add a t-shirt to the package, and $40 gets you all of the above plus a “collectible” digital watch. At the upper end of the scale, there's a $600 package featuring a “Premiere Scale Statue” of Aguilar, and one for $1200 that includes a full-scale replica of the crossbow used in a “pivotal scene." 

“A few weeks before the movie's release date, the movie studio and the theaters will release showtime information. The moment that happens, we will send you a code unique for you to pick your theater and seats on our ticketing partner's website, MovieTickets.com,” the FAQ explains. After that's happened, you'll be able to select your seats (assuming the theater in question supports designated seating, I suppose) and add more tickets to your purchase. 

Now all they have to do is figure out how to cram some DLC in there. Alternate endings for $2 each, maybe? Remember, you read it here first. And if you think nobody's going to fall for this, think again: Kernel originally offered eight preorder tiers, but the $50 package, with a Funko Pop and “4-6 curated collectibles,” is already sold out. 

The Assassin's Creed film hits screens on December 21. Have a look at the first trailer here.   

Thanks, GameSpot.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.