Killing Floor 2 is now on Steam

Killing Floor 2 NOT WATERMARKED

Killing Floor 2, despite what the title suggests, is not about killing floors. Going by the new trailer released today, it's actually about killing pretty much everything but floors. And it's now out on Steam.

The Early Access release will include three levels—Burning Paris, Outpost, and a "reimagined" version of the Biotics Lab from the original Killing Floor—along with four perks, 27 weapons, 11 Zeds, seven playable characters, a new boss, and the SDK for mod creation. It supports both solo play as well as co-op action for up to six players.

“With the Early Access release of Killing Floor 2, we’re starting with a really fun core game,” Tripwire Interactive President John Gibson said. “We’re looking forward to dialing in that fun with community feedback during Early Access, and of course expanding that experience with awesome free content!”

Tripwire plans to add new maps, monsters, perks, weapons, and game types during the Early Access period, and will "hone and refine the gameplay balance" based on feedback from players. The studio promised a "breadth" of free content for Early Access buyers that will carry over to the full release, and said that post-release free content is planned as well.

With the Early Access version out the door, Tripwire is now tackling various technical issues, details of which are available here. Of particular note, based on the fact that it's written in boldface and all-caps, is, "Do not use the dedicated server tool in your Steam library." Set up a proper dedicated server instead, which you may learn about from the Killing Floor 2 wiki—and speaking of learning things, don't miss Evan's essential Killing Floor 2 guide, "Ten Tips For Being a Better Zed Killer," right here.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.