Intruder is a multiplayer stealth shooter with tactical banana peels, now in Early Access
Spies vs guards in sneaky team battles.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Back in 2014, Chris said team-based stealth shooter Intruder reminded him "of the golden age of Half-Life 1 modding". Five years later, the game has come a long way—but it still needs extra polish, which is why developer Superboss Games is finally sending it into Steam Early Access.
It's a 5v5 shooter in which one side controls heavily-armed guards, the other controls a group of fragile spies armed with lockpicks, mirrors to see around corners, and...banana peels to make enemies slip up. The spies must infiltrate a building to capture an objective, while the guards have to use their firepower and set traps to keep the enemies at bay.
The spies are what really set Intruder apart: they use binoculars to scout the target building from afar, crawl through vents, silently open doors and hide in plant pots, waiting for the guards to run past. The game has a balance system, and if you try too many acrobatics your accuracy will worsen and, eventually, you'll fall over—hence why the banana skins are useful.
The guard gadgets are more conventional (think decoys and remote explosives) but still look fun to mess around with, and there are plenty of opportunities for subterfuge away from gadgets on both sides. There are no hit markers or kill confirmations, and you can ragdoll at any time, so if you're shot then going limp might not be a bad idea. When your enemy, presuming you're dead, runs past you can pop up and shoot them in the head.
Voice chat is spatial so you can eavesdrop on enemy conversations—but you can also communicate through in-game hand signals to negate that.
Currently, Intruder offers four official maps, plus many more created by users via the built-in level editor. There are only four weapons, but Superboss plans to add more, as well as more maps and gadgets, during Early Access, which will last up to two years.
It's $20/£15.49 on Steam, and you can see the Early Access Steam trailer above.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Thanks, RPS.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


